One Quickie
Grabbing the bits from the screen (Graphics->General)
(Many thanks to Paul Sobolik for giving us this an updated and more reliable version)
- (NSImage *) captureScreenImageWithFrame: (NSRect) frame
{
// Fetch a graphics port of the screen
CGrafPtr screenPort = CreateNewPort ();
Rect screenRect;
GetPortBounds (screenPort, &screenRect);
// Make a temporary window as a receptacle
NSWindow *grabWindow = [[NSWindow alloc] initWithContentRect: frame
styleMask: NSBorderlessWindowMask
backing: NSBackingStoreRetained
defer: NO
screen: nil];
CGrafPtr windowPort = GetWindowPort ([grabWindow windowRef]);
Rect windowRect;
GetPortBounds (windowPort, &windowRect);
SetPort (windowPort);
// Copy the screen to the temporary window
CopyBits (GetPortBitMapForCopyBits(screenPort),
GetPortBitMapForCopyBits(windowPort),
&screenRect,
&windowRect,
srcCopy,
NULL);
// Get the contents of the temporary window into an NSImage
NSView *grabContentView = [grabWindow contentView];
[grabContentView lockFocus];
NSBitmapImageRep *screenRep;
screenRep = [[NSBitmapImageRep alloc] initWithFocusedViewRect: frame];
[grabContentView unlockFocus];
NSImage *screenImage = [[NSImage alloc] initWithSize: frame.size];
[screenImage addRepresentation: screenRep];
// Clean up
[grabWindow close];
DisposePort(screenPort);
return (screenImage);
} // captureScreenImageWithFrame